﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Checkpoint2XNA.Utilities
{
    public class U
    {
        public static readonly Color AmbientColor = Color.White;
        public const float AMBIENT_COEF = .3f;
        public const float DIFFUSE_COEF = 1;
        public const float SPECULAR_COEF = 1.1f;
    }
}
